dodhook extension (by Andersso)
Posted: Sun Nov 22, 2015 8:43 am
Place dodhooks.txt in sourcemod/gamedata folder
Place dodhooks.ext.so in sourcemod/extensions folder
dodhooks.inc in sourcemod/scripting/include folder if you wan to code some plugins with this powerful extension by Andersso !
Et voilĂ !
********************************************
plugin description below is by Andersso (author):
********************************************
DESCRIPTION:
DoD Hooks is a SourceMod extension which adds additional natives and forwards for developers.
CHANGELOG:
Place dodhooks.ext.so in sourcemod/extensions folder
dodhooks.inc in sourcemod/scripting/include folder if you wan to code some plugins with this powerful extension by Andersso !
Et voilĂ !
********************************************
plugin description below is by Andersso (author):
********************************************
DESCRIPTION:
DoD Hooks is a SourceMod extension which adds additional natives and forwards for developers.
CHANGELOG:
- 1.0.0
- Initial Release
- * Fixed classcheck on RespawnPlayer()
+ Added natives:- PrecacheCPIcon()
- SetCPIcons()
- SetNumControlPoints()
- * Fixed SetNumControlPoints() Linux signature
- * Fixed broken signatures (Windows)
* Updated binary
+ Added native: PopHelmet()
- * Corrected inc file
* Updated MSVC++ project file (2008), added MSVC++ 2010 version
* Updated PopHelmet() native/detour.
+ You can now change passed values in forwards.
+ Added *_Size in enums.
+ Added natives:- GetPlayerClass()
- SetPlayerClass()
- GetDesiredPlayerClass()
- SetDesiredPlayerClass()
- * Corrected PlayerClass enum
+ Added Voice command enum
+ Added forwards:- OnVoiceCommand()
- OnJoinClass()
- * Changed the method of getting g_pObjectiveResource pointer.
* Natives that does no longer require signature function calls:- SetCPIcons()
- SetNumControlPoints()
- SetCPVisible()
- PauseTimer()
- ResumeTimer()
- SetTimeRemaining()
- GetTimeRemaining()