Re: dodhook extension (by Andersso)
Posted: Wed Dec 07, 2016 5:39 pm
I've compiled it for Linux and did a quick test, should work fine.
Let me know if you have any issues: @Andersso:
there's a small mistake in vglobals.cpp that makes it impossible to compile on Linux:
has to be
Here's the updated Makefile, it's not perfect yet as it throws some warnings (that can be ignored!), I'll update it once I got some more time:
Let me know if you have any issues: @Andersso:
there's a small mistake in vglobals.cpp that makes it impossible to compile on Linux:
Code: Select all
void InitializeValveGlobals()
{
g_pEntList = g_pGameHelpers->GetGlobalEntityList();
#ifdef PLATFORM_WINDOWS
uint8 *pAddress = NULL;
int iOffset;
Code: Select all
void InitializeValveGlobals()
{
g_pEntList = g_pGameHelpers->GetGlobalEntityList();
uint8 *pAddress = NULL;
#ifdef PLATFORM_WINDOWS
int iOffset;