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[DoDS] Medic Class 1.0.113 UPDATED

Change some dod:s features and give your server your "style"
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Ben
Posts: 34
Joined: Sat Nov 21, 2015 4:27 pm
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[DoDS] Medic Class 1.0.113 UPDATED

Post by Ben » Wed Feb 03, 2016 8:03 pm

Small bugfix and more for this great plugin:

https://forums.alliedmods.net/showthread.php?t=73997

Version 1.0.112 - Fixed: dropping primary weapon right after spawn gives primary weapon back to medic
Version 1.0.113 - Added: medicmenu on spawn (after class change)


NEW CONVARS (since Version 1.0.113):

[*] sm_dod_menu_enable - <1/0> Enables/Disables Menu on spawn after changing class (Default: 1)
[*] sm_dod_menu_time - <1.0-10.0> time in seconds menu appears on first spawn after changing class (Default: 1.0)
[*] sm_dod_menu_displaytime - <1.0-30.0> time in seconds menu is displayed (Default: 8.0)

medicclass.jpg
Preview MedicMenu (Version 1.0.113)

SERVER RUNNING THIS PLUGIN:
https://www.gametracker.com/search/?sea ... rt=&order=
sm_dod_medic_class.zip
source and compiled file
(18.98 KiB) Downloaded 191 times
sm_dod_medic_class.zip
source and compiled file
(18.98 KiB) Downloaded 191 times
Silverscreen
Posts: 1
Joined: Sat Aug 12, 2017 11:15 pm

Re: [DoDS] Medic Class 1.0.112 UPDATED

Post by Silverscreen » Sat Aug 12, 2017 11:17 pm

Not sure if anyone looks at this anymore but does any one have a script that lets you choose using a menu on the left to be a medic rather than having to type in !class_medic? or show me how to write the code?
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Ben
Posts: 34
Joined: Sat Nov 21, 2015 4:27 pm
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Re: [DoDS] Medic Class 1.0.113 UPDATED

Post by Ben » Sat Aug 19, 2017 3:34 pm

good idea, just added (see first post).
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