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Train Towns - Alpha 3b

Try the maps and give your opinion before they go in final version !
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Prof. Orribilus
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Train Towns - Alpha 3b

Post by Prof. Orribilus » Sat Dec 12, 2015 4:16 pm

Hello :) I am new here, so i would want to firstly say thanks to the ones who mantain this website.

Now, let's speak about this experimental map, a map which consists in two towns linked by a near one kilometer long railway with two trains moving along it, each one starting from one of the towns respectively. Flags are situated on both the towns, so the teams must use a train to quickly move from one to another.
Both teams normally spawn on the first town from west but, as long as a team is holding all the last three flags of the second one, he will respawn on it.
Each train has a resupply wagon which cantains several pickable weapons. Due to this, installing a specific server-side mod is highly recommended, otherwise these pickable weapons will have only one amount of ammo (it's a limit of the original game).

If you will upload this map to your server, i would like that you send me its IP address, so i can play it, even with you.

I am very curious to know what you feel while playing on this map and what gameplay defects in your opinion it has.

I have had the idea at the base of this map while playing on the dod_berlin_express_fmc one.

The map is at alpha stage, so nothing of it is definitive.



Download link: http://dods.gamebanana.com/maps/169683
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Prof. Orribilus
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Joined: Sat Dec 12, 2015 3:35 pm

Version history at 12/12/2015

Post by Prof. Orribilus » Sat Dec 12, 2015 4:20 pm

Version history at 12/12/2015

Alpha 1
  • Initial release
Alpha 2
  • Added another train.
  • Now each train has a resupply wagon where to pickup weapons.
  • Added three usable cannons.
  • Now the team that captures the last three flags obtains the respawn on the east town.
Alpha 3
  • Remade the first spawn zones. Now is possibile to flank and to go behind an MG placed in the alley in front of first station's stairs. Also, allied team can imprison axis players (through a button in their spawn) who are around their spawn, so much probably doing spawn killing.
  • Reorganized the objects of the first town for the sake of more covering possibilities and less symmetry.
  • Moved trains closer each other; now is possibile to jump from a train to another.
  • Added some temporary covering for stations to reduce sniper camping from the middle little hills.
Alpha 3b
  • Moved the allied spawn at near the same distance from the fountain of the axis spawn.
  • Now both teams have an anti-spawnkilling mechanism.
  • Added more covering objects.
  • Fixed, through a SourceMod plugin , the pickable weapons giving only one ammo, now they give more.
  • Overall fps should be slightly increased
  • Minor fixes
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vintage
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Location: France

Re: Train Towns - Alpha 3b

Post by vintage » Tue Dec 15, 2015 9:14 am

Hi Prof. Orribilus !
Thanks for sharing !
We'll try the map this week & give you some feed back...

Our server IP : fps06.mtxserv.fr:27120

Sorry it's a french one ! :mrgreen: :mrgreen: :mrgreen:
Right behind you ! ^^
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Prof. Orribilus
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Re: Train Towns - Alpha 3b

Post by Prof. Orribilus » Tue Dec 15, 2015 1:56 pm

Wow :) Thanks to you too.
No problem if i don't understand your language :)

What time you play at usually?
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Prof. Orribilus
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Re: Train Towns - Alpha 3b

Post by Prof. Orribilus » Wed Dec 16, 2015 2:13 pm

I see you haven't installed the plugins about pickable weapons. Can you install it?
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vintage
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Re: Train Towns - Alpha 3b

Post by vintage » Thu Dec 17, 2015 7:13 am

GPEentityfix4DoDS.smx is on the server.

For moment, our admins are full job time. So we play most of time the evening or week-end...
And they are old ! :lol: :lol: :lol: :lol: Need to rest ! :mrgreen: :mrgreen: :mrgreen:
Right behind you ! ^^
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Prof. Orribilus
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Re: Train Towns - Alpha 3b

Post by Prof. Orribilus » Thu Dec 17, 2015 8:45 am

vintage wrote:GPEentityfix4DoDS.smx is on the server.
Sorry, maybe something has gone wrong. I don't see the plugins installed on the server (with console command "sm plugins").


vintage wrote:For moment, our admins are full job time. So we play most of time the evening or week-end...
And they are old ! :lol: :lol: :lol: :lol: Need to rest ! :mrgreen: :mrgreen: :mrgreen:
Ok :)
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Prof. Orribilus
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Re: Train Towns - Alpha 3b

Post by Prof. Orribilus » Fri Dec 18, 2015 9:17 am

Prof. Orribilus wrote:
vintage wrote:GPEentityfix4DoDS.smx is on the server.
Sorry, maybe something has gone wrong. I don't see the plugins installed on the server (with console command "sm plugins").
Now your server is trackable by plugins' cvar. Thanks.
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vintage
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Location: France

Re: Train Towns - Alpha 3b

Post by vintage » Fri Dec 18, 2015 9:19 am

Hi Prof. Orribilus !

We test the map yesterday with 5/6 players.
May I suggest some parts to improve ?

Because your idea is veryyyyyyyyyyyyy good ! This map could be an awesome map...

1) FPS drop... I make my fps max to 300 and if I only turn without moving, fps drops from 280 to 60 suddenly....
I think It's because of the map is huge....

2) Graphics : The huge green surface is not useful and nice along the railway. Perhaps it could help fps if some kinds of walls (or rocks) limit visibility around the railways...

3) Broken cars and the railway itself could be more "WW2" :)
At this time Tramways was in use..http://gamebanana.com/wips/43251

4) The flaks on the first spawn are very funny ! keep them ! :mrgreen:

5) Train Stations entrances could be more visible

6) Yes !!!!! There is a mini-map !! :geek:

7) The spawns are big, perhaps they could be smallers.

We had much fun with your work ! So take my words as a compilation of what the players says...

A good idea and something that could be very very fun and immersive !!
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Right behind you ! ^^
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vintage
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Location: France

Re: Train Towns - Alpha 3b

Post by vintage » Fri Dec 18, 2015 10:07 am

A friend 'Templier' put some models and prefabs of old trains and tramways for you !

Just have a look in the section ! :mrgreen:

PM send to you...
Right behind you ! ^^
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