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DOD:S Alltalk Manager

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Ben
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DOD:S Alltalk Manager

Post by Ben » Sun Nov 22, 2015 7:38 pm

DESCRIPTION:

This plugin turns alltalk on when enabled and when round is won. It turns if off when bonusround is over and if a certain number of players are playing. Once alltalk is off it stays off until next roundwin then it checks number of players again. The plugin also adds a chatcommand for info about alltalk-settings.

(I have been asked for as many have difficulties to config the Simple Alltalk Manager http://forums.alliedmods.net/showthread.php?p=699901 for dod:source that's why I quickly made this one.)

CONVARS:

[*] dod_alltalkmanager_enabled - <1/0> = Enable/disable Alltalkmanager. (Default: 1)
[*] dod_alltalkmanager_minplayers - <2-32> = Required minimum number of players to turn alltalk off (Default: 12)
[*] dod_alltalkmanager_delaytime - <5-120> = number of seconds since roundwin alltalk stays enabled (Default: 25)
[*] dod_alltalkmanager_changemessage - <1/0> = enable/disable displaying Messages when alltalk-settings have been changed (Default: 1)
[*] dod_alltalkmanager_spawnmessage - <0/1/2> = 0: no spawnnotification / 1: notify about alltalk only during delaytime / 2: always notify about alltalk (Default: 1)

optional:
[*] dod_alltalkmanager_enablesounds - <0/1> = enable/disable Sounds when alltalk-settings have been changed (Default: 0)
[*] dod_alltalkmanager_onsound - <PATH> = when sounds are enabled insert path to soundfile (Default: "weapons/ar2/ar2_reload_push.wav")
[*] dod_alltalkmanager_offsound - <PATH> = when sounds are enabled insert path to soundfile (Default: "weapons/ar2/ar2_reload_rotate.wav")


CHATCOMMANDS:

!alltalk - Shows current alltalk settings


SERVER RUNNING THIS PLUGIN:
http://www.gametracker.com/search/?sear ... rt=&order=


CHANGELOG:

1.0 - Initial release
Attachments
dod_alltalkmanager.zip
Source and compiled file inside
(7.62 KiB) Downloaded 326 times
dod_alltalkmanager.zip
Source and compiled file inside
(7.62 KiB) Downloaded 326 times
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