plugin description below is by root (author):
This plugin allows player to drop health kits, ammo boxes, explosives and some weapons using different ways!
As you already expected I just merged DoD DropHealthKit Source, DoD:S Drop TNT Source and DoD:S Ammo Manager plugins in a single one and added some features!
Credits also goes to FeuerSturm and BenSib!
-Items (healthkits, ammoboxes and bombs) will not stuck you anymore (not while dropping nor while picking)!
-Unlike drophealthkit plugin, this one is having the 'selfheal' feature, healing sound and custom healthkit model.
-Unlike ammo manager plugin (and droptnt source), this one is having a pickup rule feature, which can be useful.
-This plugin is having a 'menu' mode. It means player can call menu by just pressing 'dropammo' key (default: h) and choose an item to drop.
-This plugin is having a 'cooldown' feature. This created against command spamming.
-This plugin is having an item avaliability checking. It mens you can disable item dropping while alive, but allow item to be dropped on death.
-This plugin allows players to drop pistols and frag grenades as well.
dod_dropmanager_healthkit = Whether or not allow health kits dropping. Default: Enabled
dod_dropmanager_ammobox = Whether or not allow ammo boxes dropping. Default: Enabled
dod_dropmanager_tnt = Whether or not allow explosives (TNT) dropping. Default: Enabled
dod_dropmanager_pistols = Whether or not allow pistols dropping. Default: Enabled
dod_dropmanager_grenades = Whether or not allow grenades dropping. Default: Enabled
dod_dropmanager_menumode = Whether or not enable 'menu mode'. It lets player select an items to drop using panel. Default: Disabled
dod_dropmanager_deaddrop = Determines an item to drop after death: 1 = Health kit, 2 = Ammo box, 3 = TNT, 4 = Pistol, 5 = Grenade, 6 = Random. Default: TNT
dod_dropmanager_alivecheck = Whether or not check item availability before player's death. This can be useful for "deaddop" features. Default: Enable check
dod_dropmanager_lifetime = Number of seconds a dropped items stays on the ground. 0 = Don't remove items until new round starts. Default: 45
dod_dropmanager_priority = Determines a queue priority for items dropping when menu mode is disabled. Default: 123 (Healthkit/AmmoBox/TNT)
dod_dropmanager_cooldown = Number of seconds to wait between dropping items. Default: 3
dod_drophealthkit_pickuprule = Determines who can pick up dropped health kits: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 0
dod_drophealthkit_addhealth = Determines amount of health to add to a player who is picked up a health kit. Default: 50
dod_drophealthkit_selfheal = Determines amount of player's health needed to allow using own health kit for self healing. Default: 30
dod_drophealthkit_teamcolor = Whether or not colorize dropped health kit depends on client's team. Default: Dont colorize
dod_drophealthkit_newmodel = Whether or not use new model for health kits. Default: Don't use new model
dod_dropammobox_pickuprule = Determines who can pick up dropped ammo boxes: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1
dod_dropammobox_clipsize = Determines number of clips a dropped ammo box contains. Default: 2
dod_dropammobox_realism = Whether or not enable "realism mode". It means player may share ammo of primary weapons until no ammo left. Default: Disabled
dod_dropammobox_voice = Whether or not use voice command when ammo box is dropped. Default: Enabled
dod_droptnt_pickuprule = Determines who can pick up dropped explosives: 0 = Everyone, 1 = Only team mates, 2 = Only enemies. Default: 1
dod_droptnt_maxdrops = Determines how many explosives player can drop per life. This is created against spamming around bomb dispencer. Default:2
-If you already use one of those plugins, I'd recommend you to use this one for obvious reasons.
-If player dropped an item on death, item will not be marked as own. So player will healing by old healthkit, receive ammo from old ammo box...
-If "deaddrop" is enabled, plugin will check item availability before death. It makes sure disabled or N/A Item will not be dropped.
-If alivecheck is disabled, ruleset above will be ignored at all. However, TNT boms will never be dropped on maps without bomb dispencers.
-If one feature is disabled, but random item should be dropped on death, rulesets above will work as intended.
-If player is not having primary weapon, player will not be able to pickup or dropped ammo boxes.
-If custom model cvar is set, make sure to have healthkit model on a normal and fastdownload servers.
-Pistols and grenades can be dropped using default "drop" command (if player is holding it).
-Players will be notified about how many health they received on healthkit pickup in a center of the screen.
-Players may equip any grenades without limits and restrictions.
-All players around an item will be also hear pick up sound. Be careful around items!
Code: Select all
Changelog: v1.0 -Initial release v2.0 -Added new ConVars: dod_dropmanager_alivecheck, dod_drophealthkit_selfheal, dod_drophealthkit_newmodel, dod_droptnt_pickuprule, dod_droptnt_maxdrops (see convars description) -Added translations support (special thanks to Sargath and Darkranger for french and german translations!) -Finally fixed annoying thing when players could stuck in items. Now players will not 'feel' item nor while dropping, nor while picking -Removed useless parts of the code > optimizations -Other minor changes Healthkit: -Added ability to self healing using own healthkit -Removed 'bonus' version. Added new healthkit model, which can be enabled or disabled via config Ammo box: -Fixed an issue when players with MG could not drop ammopack if clipsize was too big and realism mode is disabled -Improved performance for ammobox features TNT -Added pickup rule feature as in healthkit or ammobox -Added dropping limit per life v3.0 -Added 'full health' phrase -Removed unused parts of code -Used new style for ConVar handling (which is used in DM) -Improved touch hook -Optimized code -Changed ConVar descriptions -Changed some cvar values for banalce -Updated translations v4.0 -Added pistols and grenades dropping (when player is alive or dead!) -Added new ConVar: dod_dropmanager_priority, which is sets item priority when menu mode is disabled -Added availability to set custom healthkit model 'on-the-fly' -Improved menu mode -Greatly improved touch hooks -Increased limits for items lifetime, also added 'infinite' time for items -Fixed possibly server crashes -Fixed a few bugs and issues, especially with explosives and ammopacks -Removed entity limit checking -Fixed incorrect cooldown feature -Made plugin way faster and safer (for ~2x times!) -Updated translations
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