With the help of :
Great Service, Support, Prices ! THE place to rent a good server ! Created by some from ex "mysTix" well known DoD:S Team
IMPORTANT !!!!
Need volonteer to store the website and keep the good job !!!!
I cannot maintain the website anymore.. Thanks !!
Contact by Steam please !
Je cherche un volontaire pour héberger le site et conserver le travail énorme fait par tous !
Je n'ai plus le temps de faire ça ! Merci !!!
Contactez-moi par Steam !
Great Service, Support, Prices ! THE place to rent a good server ! Created by some from ex "mysTix" well known DoD:S Team
IMPORTANT !!!!
Need volonteer to store the website and keep the good job !!!!
I cannot maintain the website anymore.. Thanks !!
Contact by Steam please !
Je cherche un volontaire pour héberger le site et conserver le travail énorme fait par tous !
Je n'ai plus le temps de faire ça ! Merci !!!
Contactez-moi par Steam !
Train Towns - Alpha 3b
- Prof. Orribilus
- Posts: 11
- Joined: Sat Dec 12, 2015 3:35 pm
Train Towns - Alpha 3b
Hello I am new here, so i would want to firstly say thanks to the ones who mantain this website.
Now, let's speak about this experimental map, a map which consists in two towns linked by a near one kilometer long railway with two trains moving along it, each one starting from one of the towns respectively. Flags are situated on both the towns, so the teams must use a train to quickly move from one to another.
Both teams normally spawn on the first town from west but, as long as a team is holding all the last three flags of the second one, he will respawn on it.
Each train has a resupply wagon which cantains several pickable weapons. Due to this, installing a specific server-side mod is highly recommended, otherwise these pickable weapons will have only one amount of ammo (it's a limit of the original game).
If you will upload this map to your server, i would like that you send me its IP address, so i can play it, even with you.
I am very curious to know what you feel while playing on this map and what gameplay defects in your opinion it has.
I have had the idea at the base of this map while playing on the dod_berlin_express_fmc one.
The map is at alpha stage, so nothing of it is definitive.
Download link: http://dods.gamebanana.com/maps/169683
Now, let's speak about this experimental map, a map which consists in two towns linked by a near one kilometer long railway with two trains moving along it, each one starting from one of the towns respectively. Flags are situated on both the towns, so the teams must use a train to quickly move from one to another.
Both teams normally spawn on the first town from west but, as long as a team is holding all the last three flags of the second one, he will respawn on it.
Each train has a resupply wagon which cantains several pickable weapons. Due to this, installing a specific server-side mod is highly recommended, otherwise these pickable weapons will have only one amount of ammo (it's a limit of the original game).
If you will upload this map to your server, i would like that you send me its IP address, so i can play it, even with you.
I am very curious to know what you feel while playing on this map and what gameplay defects in your opinion it has.
I have had the idea at the base of this map while playing on the dod_berlin_express_fmc one.
The map is at alpha stage, so nothing of it is definitive.
Download link: http://dods.gamebanana.com/maps/169683
- Prof. Orribilus
- Posts: 11
- Joined: Sat Dec 12, 2015 3:35 pm
Version history at 12/12/2015
Version history at 12/12/2015
Alpha 1
Alpha 1
- Initial release
- Added another train.
- Now each train has a resupply wagon where to pickup weapons.
- Added three usable cannons.
- Now the team that captures the last three flags obtains the respawn on the east town.
- Remade the first spawn zones. Now is possibile to flank and to go behind an MG placed in the alley in front of first station's stairs. Also, allied team can imprison axis players (through a button in their spawn) who are around their spawn, so much probably doing spawn killing.
- Reorganized the objects of the first town for the sake of more covering possibilities and less symmetry.
- Moved trains closer each other; now is possibile to jump from a train to another.
- Added some temporary covering for stations to reduce sniper camping from the middle little hills.
- Moved the allied spawn at near the same distance from the fountain of the axis spawn.
- Now both teams have an anti-spawnkilling mechanism.
- Added more covering objects.
- Fixed, through a SourceMod plugin , the pickable weapons giving only one ammo, now they give more.
- Overall fps should be slightly increased
- Minor fixes
Re: Train Towns - Alpha 3b
Hi Prof. Orribilus !
Thanks for sharing !
We'll try the map this week & give you some feed back...
Our server IP : fps06.mtxserv.fr:27120
Sorry it's a french one !
Thanks for sharing !
We'll try the map this week & give you some feed back...
Our server IP : fps06.mtxserv.fr:27120
Sorry it's a french one !
Right behind you ! ^^
- Prof. Orribilus
- Posts: 11
- Joined: Sat Dec 12, 2015 3:35 pm
Re: Train Towns - Alpha 3b
Wow Thanks to you too.
No problem if i don't understand your language
What time you play at usually?
No problem if i don't understand your language
What time you play at usually?
- Prof. Orribilus
- Posts: 11
- Joined: Sat Dec 12, 2015 3:35 pm
Re: Train Towns - Alpha 3b
I see you haven't installed the plugins about pickable weapons. Can you install it?
Re: Train Towns - Alpha 3b
GPEentityfix4DoDS.smx is on the server.
For moment, our admins are full job time. So we play most of time the evening or week-end...
And they are old ! Need to rest !
For moment, our admins are full job time. So we play most of time the evening or week-end...
And they are old ! Need to rest !
Right behind you ! ^^
- Prof. Orribilus
- Posts: 11
- Joined: Sat Dec 12, 2015 3:35 pm
Re: Train Towns - Alpha 3b
Sorry, maybe something has gone wrong. I don't see the plugins installed on the server (with console command "sm plugins").vintage wrote:GPEentityfix4DoDS.smx is on the server.
Okvintage wrote:For moment, our admins are full job time. So we play most of time the evening or week-end...
And they are old ! Need to rest !
- Prof. Orribilus
- Posts: 11
- Joined: Sat Dec 12, 2015 3:35 pm
Re: Train Towns - Alpha 3b
Now your server is trackable by plugins' cvar. Thanks.Prof. Orribilus wrote:Sorry, maybe something has gone wrong. I don't see the plugins installed on the server (with console command "sm plugins").vintage wrote:GPEentityfix4DoDS.smx is on the server.
Re: Train Towns - Alpha 3b
Hi Prof. Orribilus !
We test the map yesterday with 5/6 players.
May I suggest some parts to improve ?
Because your idea is veryyyyyyyyyyyyy good ! This map could be an awesome map...
1) FPS drop... I make my fps max to 300 and if I only turn without moving, fps drops from 280 to 60 suddenly....
I think It's because of the map is huge....
2) Graphics : The huge green surface is not useful and nice along the railway. Perhaps it could help fps if some kinds of walls (or rocks) limit visibility around the railways...
3) Broken cars and the railway itself could be more "WW2"
At this time Tramways was in use..http://gamebanana.com/wips/43251
4) The flaks on the first spawn are very funny ! keep them !
5) Train Stations entrances could be more visible
6) Yes !!!!! There is a mini-map !!
7) The spawns are big, perhaps they could be smallers.
We had much fun with your work ! So take my words as a compilation of what the players says...
A good idea and something that could be very very fun and immersive !!
We test the map yesterday with 5/6 players.
May I suggest some parts to improve ?
Because your idea is veryyyyyyyyyyyyy good ! This map could be an awesome map...
1) FPS drop... I make my fps max to 300 and if I only turn without moving, fps drops from 280 to 60 suddenly....
I think It's because of the map is huge....
2) Graphics : The huge green surface is not useful and nice along the railway. Perhaps it could help fps if some kinds of walls (or rocks) limit visibility around the railways...
3) Broken cars and the railway itself could be more "WW2"
At this time Tramways was in use..http://gamebanana.com/wips/43251
4) The flaks on the first spawn are very funny ! keep them !
5) Train Stations entrances could be more visible
6) Yes !!!!! There is a mini-map !!
7) The spawns are big, perhaps they could be smallers.
We had much fun with your work ! So take my words as a compilation of what the players says...
A good idea and something that could be very very fun and immersive !!
Right behind you ! ^^
Re: Train Towns - Alpha 3b
A friend 'Templier' put some models and prefabs of old trains and tramways for you !
Just have a look in the section !
PM send to you...
Just have a look in the section !
PM send to you...
Right behind you ! ^^