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Re: Train Towns - Alpha 3b

Posted: Fri Dec 18, 2015 12:56 pm
by Prof. Orribilus
I am downloading that models and materials just after having seen them, but i did imagine they was just for me. Thanks him :)

Later i will reply to your feedbacks. Thanks :)

Re: Train Towns - Alpha 3b

Posted: Fri Dec 18, 2015 1:57 pm
by Prof. Orribilus
vintage wrote:Hi Prof. Orribilus !

We test the map yesterday with 5/6 players.
May I suggest some parts to improve ?
Sure :)


vintage wrote:1) FPS drop... I make my fps max to 300 and if I only turn without moving, fps drops from 280 to 60 suddenly....
I think It's because of the map is huge....

2) Graphics : The huge green surface is not useful and nice along the railway. Perhaps it could help fps if some kinds of walls (or rocks) limit visibility around the railways...
I know this problem and i am trying to figuring out what to do. Do you mean adding walls on the sides of the railway?


vintage wrote:3) Broken cars and the railway itself could be more "WW2" :)
At this time Tramways was in use..http://gamebanana.com/wips/43251
Yeah, for now the non-ww2 objects are only for test.


vintage wrote:4) The flaks on the first spawn are very funny ! keep them ! :mrgreen:
Ok :)


vintage wrote:5) Train Stations entrances could be more visible
What do you mean exactly. Bigger entrances?


vintage wrote:7) The spawns are big, perhaps they could be smallers.
Do you mean that, as the map is now, players must to run too much for reaching the key places?


vintage wrote:We had much fun with your work ! So take my words as a compilation of what the players says...
Ok, you can even tell me the name of them so i can include them on the credits.


vintage wrote:Because your idea is veryyyyyyyyyyyyy good ! This map could be an awesome map...
vintage wrote:A good idea and something that could be very very fun and immersive !!
vintage wrote:6) Yes !!!!! There is a mini-map !! :geek:
:)