Bleeding
This plugin makes player bleeding after taking X damage for Y health every Z seconds.By Root : Once some guy requested a proper 'bleed' plugin with more function. I totally forgot about that, and remembered it in half an hour ago lol.
Fully compatible with realism physics (you just need to disable native bleeding from this plugin, that's all.)
CONVARS:
dod_bleed_health - If mode is set to 0, start bleeding if player got less health, otherwise when player got damaged for more than this value. (Default: 30)
dod_bleed_mode - Determines a mode to start bleeding. 0 - if player is having less than X health. 1 - If player got damaged for more than X health
dod_bleed_delay - Delay between taking damage on bleed (in seconds). (Default:1.5 seconds)
dod_bleed_damage_head - Damage to take to a player which got hit in the head. (Default: 4 health)
dod_bleed_damage_chest - Damage to take to a player which got hit in a body. (Default: 3 health)
dod_bleed_damage_other - Default damage to take to a player while bleeding. (Default: 2 health)
Plugin generates config file (cfg/sourcemod/dod_bleed.cfg)